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Tropes vs. Women in Video Games ist eine YouTube-Video-Serie von Anita Sarkeesian die sich mit geschlechterspezifischen Stereotypen auseinandersetzt. Die Serie wurde mit einer Kickstarter crowdfunding Kampagne finanziert triggered a wave of sexist harassment against Sarkeesian.[1]

Hintergrund

In 2009, Sarkeesian started her website Feminist Frequency der sich mit der Repräsentation von Frauen und Weiblichkeit in der Populärkultur und Computerspielen befasst. In 2011 she collaborated with the feminist magazine Bitch to create a YouTube video series for her site titled "Tropes vs. Women", which examined tropes in film, television and other popular media that she believes reinforce damaging stereotypes about women.[2][3][4] After the success of "Tropes vs. Women", Sarkeesian began planning a follow-up series. In 2012, video game studio Bungie invited her to speak about developing strong female characters; the engagement was well received and inspired her to think more about games.[5] Sarkeesian determined that some tropes she planned to discuss in her new series, such as the "Damsel in Distress", were particularly pervasive in video games, and decided to devote the second series specifically to games.[2][6]

In May 2012, Sarkeesian announced she would crowdfund her series on "Tropes vs. Women in Video Games" through Kickstarter. She launched the Kickstarter project on May 17, 2012, with an initial goal of $6,000 to produce five videos of 10–20 minutes in length. The project reached its target in less than 24 hours, and Sarkeesian promptly set a series of "stretch" goals to fund additional installments.[7][8]

The Kickstarter project also triggered a campaign of misogynist harassment from segments of the video game culture. Attackers sent Sarkeesian death and rape threats, hacked her webpages and social media, vandalized her article on Wikipedia, and posted disparaging comments online. One attacker created a computer game that allowed players to punch a picture of Sarkeesian.[7][9][10] Supporters responded by donating to the Kickstarter project; by the time the campaign closed on June 15, it had raised $158,922 from 6,968 donors, considerably higher than the original goal.[7][11] The events generated substantial press coverage and helped bring the issue of pervasive sexism in video gaming to wider attention.[12]

Production

After the close of the Kickstarter, Sarkeesian decided to redevelop her concept for the series, writing that the additional funding allowed her to "expand the scope, scale and production values of the project". On January 2013 Sarkeesian launched a Tumblr web page called "Bits of Tropes Vs. Women in Games" previewing samples of the first video.[13]

The first video in the Tropes vs Women in Video Games series, "Damsels in Distress (Part 1)", was released on March 7, 2013.[14] The delay led some critics to question how she was using the money.[15][16] Jesse Singal of The Boston Globe wrote that the production values of the new series were high, saying "so far, she appears to have put the money to good use."[4] Fruzsina Eördögh of ReadWrite also stated that the production quality of the videos had increased from her previous works, but suggested Sarkeesian disclose her plan for the rest of her Kickstarter money to "knock down the only legitimate point" from her critics and provide guidance for other video bloggers.[16]

Parts 2 and 3 of the series were released on May 28 and August 1, 2013. The second video was briefly removed due to abuse of YouTube's "flag" system, though it was quickly restored.[17] Part 5 was released on June 17, 2014, focusing on the use of women in shallow background roles or as sex objects.[18]

In January 2015, Feminist Frequency released its end of year report outlining its continued plans for the Tropes series and announced they were planning two new video series tackling the "positive" portrayal of women in video games, as well as the "portrayal of masculine identities in games", while noting that it had released only 6 of the originally planned 12 videos to this point due to increased commitments to public appearances and media interaction.[19][20]

Episodes

Title Release date YouTube views
(million January 21, 2016)

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Reception

Harassment and response

Vorlage:Further

The harassment continued as the series went into production.[4] When the second video of the series was flagged on YouTube for “containing inappropriate material” by challengers of the series, it was temporarily blocked. However, Sarkeesian appealed the block and it was lifted.[21] Due to her previous experiences, Sarkeesian disabled comments and ratings for her videos.[22]

In August 2014, after the release of the sixth episode of the video series, which focused on the "Women as Background Decoration" trope, harassment of Sarkeesian had reached such levels that she announced that a threat drove her out of her home. She was quoted as having posted on Twitter, "Some very scary threats have just been made against me and my family. Contacting authorities now", followed by a later tweet, "I'm safe. Authorities have been notified. Staying with friends tonight. I'm not giving up. But this harassment of women in tech must stop!"[23][24][25][26]

Critical reception

Nate Carpenter reviewed the "Damsel in Distress" video positively in the journal Women & Language. Carpenter commended the series for rendering the ideas and language of media criticism into a format accessible for a general audience. He judged it limited in failing to analyze the cultural milieu that perpetuates damaging tropes, but overall found it an "intelligent, engaging, and entertaining point of departure" for viewers interested in media studies.[27]

Chris Suellentrop of The New York Times referred to the first four videos of the series as "essential viewing for anyone interested in video games". The series inspired Suellentrop to ask Nintendo designer Shigeru Miyamoto about his frequent use of helpless "damsels" in his games; Miyamoto responded, "I haven’t given it a lot of deep thought over the years."[28] Jesse Singal of The Boston Globe wrote that the videos' strength lies in Sarkeesian's "deft[ness] at anticipating rebuttals", and said such work was important in challenging the industry to move away from overused tropes.[4] In 2013, Newsweek magazine named Sarkeesian one of its "125 Women of Impact", writing that regardless of the harassment, "Damsel in Distress" was "racking up accolades".[29]

Paul Dean of IGN described the videos as an analysis of sexism that, while possibly "difficult to swallow" for some video game players, did not attack gaming itself but only "disappointing" stories in games.[2] Maddy Myers of Paste stated that Sarkeesian faces difficulties due to the unrealistic expectations and intense scrutiny placed on her and other female video game critics.[30] Writing in Entertainment Weekly, Joshua Rivera said the series "illustrates in painstaking detail" video game designers' penchant for using violence against women as narrative shorthand, calling it "lazy storytelling", and said Sarkeesian's work is valuable because "as video games mature as a medium, they need to be held to the kind of scrutiny we hold other art forms to."[31]

Chicago Sun-Times columnist Neil Steinberg wrote that Sarkeesian's attackers effectively deter legitimate critique of her work, as many commentators are wary of being associated with the harassment.[32] Ian Bogost and Anna Anthropy have also observed that the abuse directed at Sarkeesian makes it harder for legitimate criticism of her work to be heard.[19]

Speaking about "Women as Background Decoration", Steinberg wrote that Sarkeesian cites no evidence for her claims that video games facilitate violence against women, though he commended her activism in combating sexism.[32] Noah Berlatsky wrote in Newsweek that some sex workers have objected to Sarkeesian's discussions of video game portrayals of sex workers, particularly her terminology that they believe plays into the objectification she criticizes.[33] Cathy Young wrote on RealClearPolitics that the Tropes vs. Women videos are "full of selective and skewed analysis" that overlooks evidence that may challenge Sarkeesian's arguments.[34]

See also

References

Vorlage:Reflist

External links

{{Portal bar|Feminism|Gender studies|Internet|Video games}} [[Category:Works about video games]] [[Category:Kickstarter projects]] [[Category:YouTube videos]] [[Category:Feminist criticism]] [[Category:Crowdfunded web series]] [[Category:Non-fiction web series]] [[Category:American web series]]

  1. Amanda Marcotte: Online Misogyny: Can't Ignore It, Can't Not Ignore It. Slate.com. June 13, 2012.
  2. a b c Paul Dean: Tropes vs Women in Video Games: Why It Matters. In: IGN . May 31, 2013. Abgerufen im March 25, 2014.
  3. Emily Greenhouse: Twitter's Free Speech Problem. In: The New Yorker, August 1, 2013. Abgerufen im March 24, 2014. 
  4. a b c d Jesse Singal: Taking on games that demean women. In: The Boston Globe, June 22, 2013. Abgerufen im March 25, 2014. 
  5. Sheelah Kolhatkar: The Gaming Industry's Greatest Adversary Is Just Getting Started. In: Bloomberg Businessweek, November 26, 2014. Abgerufen im December 4, 2014. 
  6. Williams, Mary Elizabeth: Lara Croft battles male jerks. In: Salon, June 14, 2012. Abgerufen im March 25, 2014. 
  7. a b c Christine Cupaiuolo: Not Just Playing Games: The Benefits of Failure and the Power of a Supportive Community. In: Spotlight on Digital Media and Learning . John D. and Catherine T. MacArthur Foundation. June 21, 2012. Abgerufen im October 23, 2014.
  8. Tropes vs. Women in Video Games Kickstarter page. Kickstarter. May 17, 2012. Abgerufen im October 24, 2014.
  9. Sal Humphreys, Karen Orr Vered: Reflecting on Gender and Digital Networked Media. In: Television & New Media. 15, Nr. 1, September 5, 2013. Modul:Vorlage:Handle * library URIutil invalid.
  10. Vorlage:Cite encyclopedia
  11. Vorlage:Cite encyclopedia
  12. Amber Settle, Monica M. McGill, Adrienne Decker: Diversity in the Game Industry: Is Outreach the Solution?. In: Association for Computing Machinery (Hrsg.): SIGITE '13: Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education. 2013. Modul:Vorlage:Handle * library URIutil invalid.
  13. Stephen Totilo: Anita Sarkeesian's First 'Tropes vs. Women in Games' Video May Come Out Next Month, But Her Tumblr's Live Now. Kotaku. January 30, 2013. Abgerufen im 3 September 2013.
  14. Feminist Frequency - "Damsels in Distress (Part 1)" accessed May 28, 2013
  15. Kevin Morris: Anita Sarkeesian is not stealing Kickstarter money to buy Gucci shoes. Daily Dot. February 13, 2013. Abgerufen im 19 September 2013.
  16. a b Fruzsina Eördögh: Anita Sarkeesian, I Love You. But Please Show Us The Money. March 19, 2013. Abgerufen im 19 September 2013.
  17. Kirk Hamilton: New Anita Sarkeesian Video Calls Out Gaming's ‘Women in Refrigerators’. Kotaku. 28 May 2013. Abgerufen im 13 July 2013.
  18. 'Tropes vs. Women' reveals staggering number of video games that treat women as sex objects. Opam, Kwame. The Verge, 17 June 2014
  19. a b Ria Jenkins: When will gamers understand that criticism isn't censorship?. The Guardian. January 30, 2015. Abgerufen im January 30, 2015.
  20. Stuart Dredge: Anita Sarkeesian launching new video series focused on masculinity in games. The Guardian. January 27, 2015. Abgerufen im January 30, 2015.
  21. Kyle Hilliard: Anita Sarkeesian's Tropes Vs. Women Video Series Examines The Damsel In Distress. Game Informer. 28. Mai 2013. Abgerufen am 30. Oktober 2013.
  22. Aja Romano: Anita Sarkeesian debuts first episode of "Tropes vs. Women". In: The Daily Dot . March 18, 2013. Abgerufen im July 12, 2014.
  23. Campbell, Colin. "Sarkeesian driven out of home by online abuse and death threats" Polygon.com August 27, 2014
  24. James Dominguez: Feminist game critic driven from home by disturbing online threats. In: Fairfax Media (Hrsg.): The Sydney Morning Herald. , Sydney, AustraliaAugust 29, 2014. Abgerufen im August 29, 2014.
  25. Soraya Nadia McDonald: Gaming vlogger Anita Sarkeesian is forced from home after receiving harrowing death threats. In: The Washington Post, August 29, 2014. Abgerufen im 29 August 2014. 
  26. Ian Steadman: Tropes vs Anita Sarkeesian: on passing off anti-feminist nonsense as critique. In: New Statesman. August 27, 2014. Abgerufen im 29 August 2014.
  27. Nate Carpenter: Tropes vs. Women in Video Games [Online Video Series]. In: Michigan Technological University (Hrsg.): Women & Language. 36, Nr. 1, Spring 2013, Skriptfehler: Das Modul gab einen nil-Wert zurück. Es wird angenommen, dass eine Tabelle zum Export zurückgegeben wird., S. 97–99.
  28. Chris Suellentrop: In the Footsteps of Lara Croft. The New York Times. December 13, 2013. Abgerufen im 27 December 2014.
  29. 125 Women of Impact. In: Newsweek. March 29, 2013.
  30. Maddy Myers: Hyper Mode: Anita Sarkeesian And The Trouble With Magic Bullets. Paste Magazine. June 4, 2013. Abgerufen im 20 September 2013.
  31. Video games can be better: Violence against women isn't for decoration. Rivera, Joshua. Entertainment Weekly, 28 August 2014.
  32. a b Neil Steinberg: Vile foes of feminist game critic miss mark. In: Chicago Sun-Times. Abgerufen im 16 October 2015.
  33. Noah Berlatsky: Pixelated Prostitution: Feminist Sex Work Debate Bleeds Into Video Games. Newsweek. Abgerufen im 7 January 2015.
  34. Cathy Young: The Gender Games, Part 2: Videogames Meet Feminism. In: RealClearPolitics . October 21, 2014. Abgerufen im October 22, 2014.