Benutzer:Marcus Gründel/Artikelentwurf/Magic: The Gathering Arena

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Vorlage:Infobox video game

Magic: The Gathering Arena ist ein free-to-play digitales Sammelkartenspiel von Wizards Digital Games Studio, einem Entwicklerstudio von Wizards of the Coast. Das Spiel ist die digitale Umsetzunge des Sammelkartenspiels Magic: The Gathering. Es umfasst alle Aspekte des normalen Sammelkartenspiels (Boosterpacks, Turnierformate, Pre-Defined-Decks) und erweitert diese um online Auszeichnungen und Rankings. Finanziert wird es durch Microtransaktionen um neue Karten oder Kristalle (InGame-Währung) zu kaufen.

Spielablauf

Magic: The Gathering Arena hat die selben Regeln wie das normale Sammelkartenspiel. Jeder Spieler hat einen eigenen, vorher zusammengestellten, Kartenstapel (Deck). Dieser enthält Mana-Erzeugende Karten (z.B. Länder) und Mana-Verbrauchende Karten (z.B. Kreaturenzauber, Spontanzauber oder Hexereien). Zwei oder mehr Spieler kämpfen gegeneinander mit dem Ziel die gegnerichen Lebendpunkte von 20 auf 0 zu reduzieren. Hierbei helfen die gezogenen Karten welche mit Hilfe der Landkarten aktiviert werden können.

Magic: The Gathering Arena unterstütz Klassische Constructed Deck-Spiel, bei den jeder Spieler sein Deck nach den Regeln frei zusammenstellen kann oder auch sog. Drafts bei denen aus zufälligen Karten ein Deck erstellt werden muss. Neue Spieler erhalten einige bereits zusammengestellte Decks und somit eine einfache Kartenbasis.

The game gives new players a library of base cards and pre-made decks from those cards, but as players win matches or complete daily quests, they can earn new booster packs that add cards to their library, and allow players to then customize their decks and improve them. Unlike most physical packs of Magic cards which usually contain 15-16 playable cards, packs in MTG Arena contain 8 cards (1 rare, 2 uncommons, and 5 commons).[1] In Draft play, players are first given a number of special booster packs to build out a deck. They then try to win as many matches as they can with that deck. Once the player has won either 7 matches or lost three games with that deck, that deck is then retired; the player gets to keep all the cards drafted and also earns rewards that provide more booster packs and resources to build up their library.

Arena is free to play, but it is supported by microtransactions. Players can use real-world currency to buy gems, the in-game currency, which in turn can be spent on booster packs or to enter draft or constructed events. Gems are also given as rewards for winning draft mode. A booster pack may have a chance of including a Wildcard of a specific rarity. The player may swap these Wildcards for any card of the same rarity type. Magic: The Gathering allows decks with up to four copies of the same card, so once a player earns a fifth copy of a named card through booster packs, this instead is used to add to a Vault meter, based on its rarity. When the Vault meter is filled, the player can open it to gain Wildcards.[2] The game does not include a feature to trade cards with other players as the developers state this would affect their ability to offer in-game rewards at the level they want while effectively calibrating the economy to make it easy and efficient to get cards through game-play.[3][4]

Development

Arena is designed to be a more modern method of playing Magic: The Gathering with other players while using a computer when compared to Magic: The Gathering Online. A key goal of its development was to allow Arena to remain current with physical releases of new expansions to the physical game, with the goal of having the digital version of the expansion available the same day that they are available in retail.[5][6] For example, the Dominaria expansion was released simultaneously as a retail product and within Arena on April 27, 2018,[7] while the first major core game update in several years, "Core 19", was available in Arena on the same day as the set's street date of July 13, 2018.[8] The game will also stay current with the designated Standard format, where cards from the last few major expansions are considered valid for deck construction. Players will not be able to gain cards from sets retired from Standard, and while the game presently does not have such modes, the developers want to offer means to play with non-standard decks in the future.

The core part of the development of Arena was its game rules engine (GRE). The goal of this engine was to make a system that could handle current and future rulesets for Magic to support their plan to remain concurrent with the physical releases. The GRE provided means to implement per-card level rules and effects, allowing it to be expandable. The GRE also helped towards speeding up play in the game. Compared to other digital card games like Hearthstone where an opponent cannot interact during a player's turn, Magic: The Gathering allows opponents to react throughout a player's turn. In previous iterations of Magic games that allowed this, including both Online and Duels of the Planeswalkers, these systems were found to slow down the game while waiting for an opponent to react or opt to not react. Instead, in Arena, the developers were able to use the per-card support to determine when reactions to a played card needed to be allowed, using observations from Magic tournament play. This helped to speed up the game for both players while still allowing for complete card reactions to be played out.[9]

Arena is not anticipated to replace Magic: The Gathering Online; Online will continue to support the whole of Magic’s card history, while Arena will only include cards in the current Standard sets from its initial release and any expansions going forward.

Arena was first tested in a closed beta. An initial stress-test beta to selected users started in November 3, 2017, with those selected limited to non-disclosure agreements for testing purposes, while others could apply to gain access to later stages of the closed beta.[10] The first large scale closed beta started in December 2017.[11] Its open beta started on September 27, 2018, with its full launch expected in 2019.[12][13]

Esports

Vorlage:POV section Last December, at the Game Awards 2018, Wizards of the Coast announced that a huge esports pool would be created for the game for 2019. The $10 million prize pool will be equally divided between the traditional tabletop game and the new digital version Arena.[14]

In 2019, Wizards of the Coast is expected to unveil a new esports program. This program will start with a special Mythic Invitational and a $1 million prize pool at PAX East, in Boston, on the weekend of March 28-31.[15]

Weblinks

Einzelnachweise

  1. Promotional Droprates (Englisch) In: MAGIC: THE GATHERING . Abgerufen am 17. Januar 2019.
  2. Mike Fahey: How Buying Cards Works In Magic: The Gathering Arena. In: Kotaku. January 17, 2018. Abgerufen im April 26, 2018.
  3. Ali Jones: Magic the Gathering: Arena won't have trading to create a "unique digital experience". In: PCGamesN. April 25, 2018. Abgerufen im April 26, 2018.
  4. Wizards of the Coast: MTG Arena Public FAQs, MTG Arena Economy FAQs. July 28, 2018. Abgerufen im July 28, 2018.
  5. Dustin Bailey: Magic: The Gathering Arena is a recreation of the tabletop game that will eventually support draft mode. In: PCGamesN. September 7, 2017. Abgerufen im September 7, 2017.
  6. Ben Barrett: Magic: The Gathering Arena will eventually add new cards the same day as the physical game. In: PCGamesN. September 26, 2017. Abgerufen im September 26, 2017.
  7. Chris Carter: Magic: The Gathering Arena adds in Dominaria expansion alongside the paper version. In: Destructoid. April 27, 2018. Abgerufen im April 27, 2018.
  8. Chris Carter: Core 2019 confirmed for Magic: Arena on July 12, new player experience on the horizon. In: Destructoid. July 3, 2018. Abgerufen im July 3, 2018.
  9. Ben Barrett: Magic: The Gathering Arena makes the world's best TCG as snappy as Hearthstone. In: PCGamesN. October 5, 2017. Abgerufen im October 5, 2017.
  10. Andy Chalk: Magic: The Gathering Arena stress testing starts in November, closed beta coming soon. In: PC Gamer. October 25, 2017. Abgerufen im April 26, 2018.
  11. Mike Minotti: Magic: The Gathering — Arena’s closed beta launches December 4. In: Venture Beat. November 21, 2017. Abgerufen im April 26, 2018.
  12. Jason Wilson: Magic: The Gathering — Arena launches open beta test September 27. In: Venture Beat. September 19, 2018. Abgerufen im September 19, 2018.
  13. Domonic Tarason: Magic: The Gathering Arena ups the ante and launches into open beta today. In: Rock Paper Shotgun. September 27, 2018. Abgerufen im September 27, 2018.
  14. Magic: The Gathering launches esports league with huge price pool (Amerikanisches Englisch) In: Esports.net . 7. Dezember 2018. Abgerufen am 30. Januar 2019.
  15. Magic Esports 2019: $10 Million Up for Grabs (Englisch) In: MAGIC: THE GATHERING . Abgerufen am 30. Januar 2019.

Category:Magic: The Gathering software Category:Digital collectible card games Category:Upcoming video games Category:Video games developed in the United States Category:Windows games Category:Windows-only games Category:Card battle video games Category:Free-to-play video games