Benutzer:Marvj13/Go Vacation
Dieser Artikel (Go Vacation) ist im Entstehen begriffen und noch nicht Bestandteil der freien Enzyklopädie Wikipedia. | |
Wenn du dies liest:
|
Wenn du diesen Artikel überarbeitest:
|
Vorlage:Short description Vorlage:Good article
Vorlage:Use dmy dates Vorlage:Infobox video game
Vorlage:Nihongo foot is a party video game developed and released by Namco Bandai Games for the Wii. It was first released in North America on 11 October 2011. It is the third game in the We Ski series.[1] Up to four players can compete against each other in over 50 different minigames, which take place in four fictional island resorts. Different types of vehicles, such as trolleys or bikes, can be piloted to access resorts. Different outfits for player's their avatars can be found in treasure chests. Players also have their own villa which they can customize.[2]
Development of the game lasted two and a half years, beginning in 2009. Producer Kenya Kobayashi opted for the name Go Vacation in order to convey activity. The included minigames were based on surveys handed out in North America, Europe, and Japan that had people vote on which sports or activities should be included. The game's Marine resort was partly inspired by Hawaii, although it was not directly based on any real-world location.
Upon release, Go Vacation was met with a mixed reception. Critics applauded the multiplayer aspects and its creativity, but criticism was directed towards its minigames, soundtrack, environments, and controls. By June 2011, the game had sold 1.82 million units worldwide. It was ported over to the Nintendo Switch in 2018, with Namco Bandai adding new minigames and correcting problems presented in the original.
Gameplay
In Go Vacation, players explore four resorts located on the fictional Kawawii Island: Marine, City, Mountain, and Snow. There are over 50 activities available on the island, including bungee jumping, ice fishing, scuba diving, miniature golf, tennis, off-road racing, and snowman building.[3] Players gain access to more resorts after completing a set amount of minigames in the previous resorts.[4] Beating certain minigames will unlock more challenging modes.[4] The island can navigated at leisure by walking or by riding on different vehicles, depending on the resort.[5] While exploring the game's resorts, the player may earn "challenge stars" by performing specific actions, such as jumping between two cliffs.[6] In the Switch version, players are able to find and take photos of animals scattered across the resorts.[7]
The player first visits the Marine Resort, which contains many coves and beaches. It is largely themed around water-based sports, hosting games such as beach volleyball, surfing, water gun battles and Marine bike races.[5][8][9][10] Centering around extreme and leisure sports, the City Resort is the second and smallest resort. It hosts games such as table hockey, pie-throwing, skating and mini golf.[5][8][11] Players can use skateboards found throughout the Resort to ride on multiple skating rails.[5] The Snow Resort is the third resort that the player visits. It focuses on winter sports, hosting games such as ski jumping, snow tubing, snowboarding, snowmobiling, and snowball fighting.[5][8][12] The Mountain Resort is the final resort where players can partake in outdoor activities. It includes forests, as well as places to go rafting, kayaking, exploring, off-road car racing, and horseback riding.[5][8][13] It also contains a lake and a shooting park.[14]
Go Vacation can be played using a Mii or one of 284 pre-made avatars. The latter includes eight different categories.[14] For instance, the "Grandmother" or "Grandfather" categories contain avatars of "Grandmothers" or "Grandfathers" respectively.[14] Players can also create a virtual dog and a non-player character (NPC) to accompany them as they explore the resorts which, with some exceptions,[lower-alpha 1] cannot participate in minigames.[15][14] Up to four players are able to play together through local multiplayer.[16] Occasionally, an NPC may ask the player to embark on a small quest, such as getting an item and bringing it back to them.[10]
After playing twenty minigames, the player gains access to a villa.[17] This villa may be decorated with furniture or with photos that were taken throughout the game.[15] Furniture can be discovered in the game's world, or be unlocked using "Silver keys" that are obtained after completing specific goals in a minigame.[14][18][15] Furniture is gained in sets, of which there are ninety.[14] Players can alter the exterior of their villas by using "Gold keys", which are earned by completing a variety of challenges.[18][15] Various treasure chests are scattered around the various resorts, containing outfits for the player's avatars.[15]
Development
Go Vacation began development in 2009 and took roughly two and a half years to complete.[19] Development began shortly after We Ski & Snowboard had released, because the developers of that game felt that they had not given the player a "complete sense" of winter.[20] However, when they began discussing how to give a more "complete sense" of winter to their new game, Go Vacation during development, they decided that winter alone was not enough and that they also wanted to add other seasons such as summer, to the game.[20] Part of the games development was outsourced to other companies, a first for the development team, many of whom had previously worked on the Ridge Racer series.[19] Due in part to its large size, at one point in development the game had over 10,000 known bugs.[19] The game's title was intended to convey that this is a game one would want to "stay for a long time".[21] According to producer Kenya Kobayashi, the production team believed that the word vacation had no connotations of activity outside of Japan, so the team added Go to the beginning of the name.[21]
While no areas in the game were directly based on any real-world location, parts of the Marine Resort are inspired by Hawaii.[6] In order to decide what activities to include in the game, the developers sent out surveys to people in America, Europe, and Japan asking them what they wanted in the game.[6] The games development team decided to include 50 minigames in Go Vacation because most of the game's contemporaries only included 10 to 15 minigames.[19] Go Vacation was first shown at Namco Bandai's booth at E3 2011, a video game trade show held in downtown Los Angeles.[3] Developing the controls for the game's vehicles felt like "second nature" to the development team, due to their experience on the Ridge Racer series of video games.[19]
The soundtrack consists of a wide range of instrumental and vocal tracks from composers, musicians, and vocal artists including Taku Inoue, Norihiko Hibino, Aubrey Ashburn, and Jody Whitesides.[22][23] On 21 December 2012, Japanese record label Sweep Records released the officially licensed song album Namco Music Saloon, containing live instrumentation and vocals.[22] This album consists of original arrangements of songs from other Bandai Namco Entertainment titles including Ridge Racer, Dig Dug, Pac-Man, New Rally-X, and Kotoba no Puzzle: Mojipittan.[22] The game was soon released onto iTunes on 23 March 2013.[24]
Reception
Go Vacation received mixed reception from critics. The Wii version of the game holds a 64/100 on review aggregator Metacritic, while the Nintendo Switch version has a 62/100.[25] Andy Robertson of Wired stated the game was one of his "go-to family gaming suggestions", calling it "a real treat".[1] Jim Sterling, writing for Destructoid argued that "to call it bad would be unfair, but to call it anything better would give it more credit than it deserves".[26]
The controls were praised by some, but criticized by others. IGN's Audrey Drake said that "from Marine bikes to roller blades to horses, traversing the island proves engaging in its own right".[27] IGN Italia's Alessandra Borgonovo praised the game's roller skates, saying that they are fun to use.[4] In a review of the Nintendo Switch version of Go Vacation, Daan Koopman of Nintendo World Report noted that the controls are one of the "biggest improvements over the original".[28] Mark Reece of Nintendo Life was less positive. He opined that the minigames were not fun to play due to "a poorly conceived or unintuitive control scheme".[27][29] Sterling took issue with having to constantly plug and unplug the Nunchuk controllers in the Wii version when swapping between minigames.[26]
Critics were mixed on the game's minigames.
praised the amount of minigames available, saying that the proverb of "quality over quantity" might have lost its meaning with Go Vacation.[10] Chris Watters, a reviewer for GameSpot was mostly positive about the game's minigames, saying that "most are decent", but that some had succumbed to "an awkward camera" or "unresponsive controls".[15] Others also criticized for an apparent lack of quality, with Sterling calling them "tepid and shallow". Nintendo Life's Ryan Craddock agreed with Sterling, feeling that they are "an undercooked version of things we’ve seen countless times before."[15][26][30] Koopman criticized the game for not properly informing the player that more activities and modes can be accessed in the individual minigames after the first playthrough of said minigame.[28] According to Reece, the game's music is "irritating and forgettable in equal measure", and the Wii version's opening theme will "more than likely awaken a strong desire to gouge out your own eardrums".[31] In his review of the game's album, Don Kotowski said that the vocals in some of the music is "cheesy" and tend to "be a huge distraction that really hampers my enjoyment of the album." He did however praise the songs "Starry Ocean" and "
Break", for their "nice island vibe", and said of "Starry Ocean" and "
Break" that it is "quite impressive to see how Hibino has elaborated on the simple originals to produce fully-fledged arrangements."[22]
Some reviewers praised the customizable villas, with Craddock comparing them to the house customization mechanics of the Animal Crossing series.[8][30] However, Watters criticized another aspect of villas, namely that he felt that the game does not properly telegraph how to gain silver and gold keys, which are used to customize villas.[15]
The game's island is "where everyone but yourself is actually a robot" according to Drake, referring to a lack of interaction with NPCs.[27] On the subject of NPC's, Sterling criticized them for their design, calling them "faux anime characters" and "completely charmless."[26] Reece also criticized Go Vacation's NPCs, noting that "even if you hop onto an ATV and plough into someone at full speed, they'll have very little to say for themselves when they get back on their feet."[31]
Sales
The Wii version of Go Vacation was the third best selling game in Japan during its first week on the market, selling 47,209 copies, behind both Macross F: The Wings of Goodbye Hybrid Pack and Naruto Shippuden: Ultimate Ninja Impact.[32] By June 2011, the game had sold 1.82 million copies worldwide.[2]
References
Vorlage:ReflistVorlage:Reflist
Notes
External links
Category:2011 video games Category:Bandai Namco games Category:Minigame compilations Category:Nintendo games Category:Nintendo Switch games Category:Nintendo Switch eShop games Category:Video games developed in Japan Category:Wii games Category:Video games set on fictional islands Category:Video games featuring protagonists of selectable gender
- ↑ a b Referenzfehler: Ungültiges
<ref>
-Tag; kein Text angegeben für Einzelnachweis mit dem Namen WIREDref. - ↑ a b Go Vacation Press Release (japanese) In: Bandai Namco Entertainment . 8 June 2011. Archiviert vom Original am 10 September 2018. Abgerufen im 10 September 2018.
- ↑ a b Justin Calvert: E3 2011: Go Vacation Hands-On Preview. In: GameSpot . 8 June 2011. Archiviert vom Original am 17 August 2018. Abgerufen im 28 June 2016.
- ↑ a b c Alessandra Borgonovo: Go Vacation - Recensione - Sotto il sole di Kawawii | IGN Italia (italian) In: IGN Italia . 26 July 2018. Archiviert vom Original am 21 August 2018. Abgerufen im 21 August 2018.
- ↑ a b c d e f Israel Mallén: Go Vacation, análisis Switch (spanish) In: MeriStation . PRISA. 27 July 2018. Archiviert vom Original am 30 August 2018. Abgerufen im 30 August 2018.
- ↑ a b c Let our Go Vacation interview give you a taste of this season's family holiday on Wii. In: Nintendo South Africa . 10 May 2011. Archiviert vom Original am 7 November 2018. Abgerufen im 7 November 2018.
- ↑ Sergio Salón: [Análisis Go Vacation - Nintendo Switch, 3DS, Wii U] (spanish) In: Nintenderos . 27 July 2018. Archiviert vom Original am 28 August 2018. Abgerufen im 28 August 2018.
- ↑ a b c d e Miguel Escudero: Go Vacation - Análisis - Vacaciones en Kawawii (spanish) In: IGN España (IGN Spain) . IGN Entertainment Inc.. 26 July 2018. Archiviert vom Original am 21 August 2018. Abgerufen im 21 August 2018.
- ↑ Go Vacation: Marine Area. Bandai Namco Entertainment. Archiviert vom Original am 26 September 2011. Abgerufen im 28 June 2016.
- ↑ a b c Anagund: Go Vacation : Des vacances qui ne manquent pas de fun (Französisch) In: Jeuxvideo.com . Archiviert vom Original am 14 November 2018. Abgerufen im 14 November 2018.
- ↑ Go Vacation: City Area. Bandai Namco Entertainment. Archiviert vom Original am 5 October 2011. Abgerufen im 28 June 2016.
- ↑ Go Vacation: Snow Area. Bandai Namco Entertainment. Archiviert vom Original am 7 October 2011. Abgerufen im 28 June 2016.
- ↑ Go Vacation: Mountain Area. Bandai Namco Entertainment. Archiviert vom Original am 7 October 2011. Abgerufen im 28 June 2016.
- ↑ a b c d e f g Tetsuji Sugawara: 遊びの島は遊びホーダイ!Nintendo Switch用「Go Vacation」発売決定 (japanese) In: Impress Watch . 21 October 2011. Archiviert vom Original am 7 September 2018. Abgerufen im 7 September 2018.
- ↑ a b c d e f g h Referenzfehler: Ungültiges
<ref>
-Tag; kein Text angegeben für Einzelnachweis mit dem Namen gspotrev. - ↑ Liam Doolan: Rumour: Go Vacation For Switch Might Include Online Play Based On eShop Listing. In: Nintendo Life . 15 July 2018. Archiviert vom Original am 18 August 2018. Abgerufen im 18 August 2018.
- ↑ Referenzfehler: Ungültiges
<ref>
-Tag; kein Text angegeben für Einzelnachweis mit dem Namen ONMrev. - ↑ a b Go Vacation Nintendo Switch Tips & Tricks - Play Nintendo. In: Play Nintendo . Archiviert vom Original am 20 August 2018. Abgerufen im 20 August 2018.
- ↑ a b c d e 社長が訊く『Go Vacation』(Page 2) (Japanisch) In: Nintendo of Japan . Archiviert vom Original am 8 November 2018. Abgerufen im 8 November 2018.
- ↑ a b 社長が訊く『Go Vacation』(Page 1) (Japanisch) In: Nintendo of Japan . Archiviert vom Original am 12 July 2019. Abgerufen im 12 July 2019.
- ↑ a b 社長が訊く『Go Vacation』(Page 4). In: Nintendo of Japan . Archiviert vom Original am 27 November 2018. Abgerufen im 27 November 2018.
- ↑ a b c d Referenzfehler: Ungültiges
<ref>
-Tag; kein Text angegeben für Einzelnachweis mit dem Namen VGMOref. - ↑ Interview with Taku Inoue (October 2012). Square Enix Music. Archiviert vom Original am 10 December 2013. Abgerufen im 28 June 2016.
- ↑ Go Vacation BGM Album. In: iTunes . Apple Inc.. Archiviert vom Original am 16 March 2014. Abgerufen im 18 September 2013.
- ↑ Referenzfehler: Ungültiges
<ref>
-Tag; kein Text angegeben für Einzelnachweis mit dem Namen mc. - ↑ a b c d Jim Sterling: Review: Go Vacation. In: Destructoid . 13 October 2011. Archiviert vom Original am 15 August 2018. Abgerufen im 28 June 2016.
- ↑ a b c Audrey Drake: Go Vacation Review. In: IGN . 13 October 2011. Archiviert vom Original am 15 August 2018. Abgerufen im 28 June 2016.
- ↑ a b Daan Koopman: Go Vacation (Switch) Review. In: Nintendo World Report . 26 July 2018. Archiviert vom Original am 17 August 2018. Abgerufen im 28 June 2016.
- ↑ Referenzfehler: Ungültiges
<ref>
-Tag; kein Text angegeben für Einzelnachweis mit dem Namen NWR Wii. - ↑ a b Ryan Craddock: Go Vacation Review (Switch). In: Nintendo Life . 26 July 2018. Archiviert vom Original am 15 August 2018. Abgerufen im 28 June 2016.
- ↑ a b Mark Reece: Go Vacation Review (Wii). In: Nintendo Life . 11 November 2011. Archiviert vom Original am 15 August 2018. Abgerufen im 28 June 2016.
- ↑ Ishaan: This Week In Sales: It Was A Namco Bandai Week. In: Siliconera . Curse LLC. 26 October 2011. Archiviert vom Original am 28. Oktober 2011. Abgerufen im 28 October 2011.
Referenzfehler: <ref>
-Tags existieren für die Gruppe lower-alpha, jedoch wurde kein dazugehöriges <references group="lower-alpha" />
-Tag gefunden.