Benutzer:Gotcha/Baustelle/Kartenzählen

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Übersetzungsversuch eines Artikels --Gotcha Coautor ? 16:32, 04. Mai 2007 (CEST)

Kartenzählen ist eine mathematische Strategie beim Kartenspiel mit deren Hilfe der Spieler seine Gewinnchance ermitteln kann, um damit das Spiel zu seinen Gunsten zu entscheiden. Sie wurde hauptsächlich beim Black Jack angewandt.

Grundprinzip

Das Grundprinzip des Kartenzählens beim Black Jack ist der Umstand, dass ein höheres Verhältnis von hohen Karten (Zehner und Asse) zu niedrigeren Karten im Kartenstapel gut für den Spieler ist. Ist das Verhältnis umgekehrt, so steigen die Chancen der Bank. Ein Stapel mit Zehnern und Assen erhöht die Gewinnchance des Spielers, da ein Black Jack wahrscheinlicher ist und die Bank öfter eine hard hand überbieten muss (bust).

Kartenzähler erhöhen ihre Einsätze immer dann, wenn das Verhältnis von hohen Karten zu niedrigen Karten zu ihren Gunsten kippt. Außerdem nehmen sie strategische Anpassungen vor, die auf dem Verhältnis von hohen zu niedrigen Karten basieren. Mit dieser Technik haben sie gegenüber der Bank einen mathematischen Vorteil.

Im Gegensatz zum Mythos aus Filmen wie Rain Man, brauchen Kartenzähler keine Fähigkeiten eines Savant zu besitzen, da sie sich nicht die Kartenbilder merken oder verfolgen. Statt dessen geben sie jeder gesehenen Karte eine heuristische Punktzahl, die addiert wird. Die Kartenzähler merken sich somit lediglich die Gesamtsumme (count) ihrer Berechnung.

Das Kartenzählen funktioniert nur, weil der Ausgangskartenstapel abgespielt wird. Das bedeutet, dass nach jeden Spiel die ausgegeben Karten nicht wieder in den Ausgangsstapel untergemischt werden.

Hi-Lo Strategie

Als Basis des Kartenzählens wird jeder Karte eine positive, negative Zahl oder eine Null zugeordnet. Jede Karte die gespielt wird verändert den count um die Höhe ihres zugeordneten Wertes. Das System wird als Hi-Lo Strategie bezeichnet.

Hierbei bekommen die Karten von 2 bis 6 den Wert +1. Alle Zehner-Karten, also 10 bis Ass (Bildkarten eingeschlossen) erhalten den Wert -1. Die Karten 7, 8 und 9 haben den Wert Null und können somit ignoriert werden.

Diese Vorgehensweise wird auch als single-level-count bzw. level-one-count bezeichnet, da der count nie um mehr als 1 erhöht oder verkleinert wird.

Erweitertes Zählsystem

Als multilevel-count wird ein erweitertes Zählsystem bezeichnet. Verwendet man statt einer eins, als Wert eine 2 oder höher ist es möglich die Genauigkeit des Grundprinzips zu erhöhen. Erfahrene Spieler bilden sich teilweise auch Nebenwerte (sidecounts) - z.B. in dem sie für ein Ass einen höheren Wert annehmen. Zum Beispiel gehört Ken Uston zu den Spielertypen, die sich durch ein komplexes System auszeichnen. Er entwickelte den Uston Advanced Point Countis bestehend aus einem level-three count (+3/-3) in Verbindung mit mehreren side counts.

Der Nachteil des erweiterten Zählsystems ist die erhöhte Konzentrationsbelastung, um die höheren und mehreren Summen im Kopf zu behalten. Dabei sinkt die Schnelligkeit und Genauigkeit des eigenen Spiels. Der Vorteil ist, dass die Anzahl der gespielten Hände pro Stunde höher ist und somit der Gewinn höher sein kann.

Running counts versus true counts in balanced counting systems

The "running count" is the running total of each card's assigned value. In a multiple deck game, when using a balanced count like the Hi-Lo system, the running count is converted into a "true count" which takes into consideration the number of decks in play. The true count is the running count divided by the number of decks which haven't yet been dealt. [1].

Unbalanced card counting systems

In an unbalanced card counting system, conversion to a true count is made unnecessary by the unbalanced nature of the counting system, but the count begins with something other than 0. The starting number is a value based on the number of decks being used. Popular unbalanced card counting systems include the "K-O" system and the "Red 7" system. [2] [3]

Ranging bet sizes and the Kelly Criterion

Between 70% and 90% of the player edge when counting cards comes from placing larger bets when the count is favorable to the player. (The rest of the edge comes from changes to basic strategy based on the count.) [4] A mathematical principle called the Kelly criterion indicates that bet increases should be proportional to the player advantage. In practice, this means that the higher the count, the more a player should bet on each hand in order to take advantage of the player edge. Taken to its ultimate conclusion, the Kelly criterion would demand that a player not bet anything at all when the deck doesn't offer a positive expectation. When this is actually done in practice it is called "wonging", after Stanford Wong, who popularised the idea in Edward O. Thorp's Beat the Dealer. [5]

Expected profit from card counting

Blackjack played with perfect strategy typically offers a house edge of less than 0.50%, but a typical card counter who ranges his bets appropriately in a game with six decks will have an advantage of approximately 1% over the casino. This amount varies based on the counter's skill level and the playing conditions, and the variance in blackjack is high, so generating an hourly profit can take hundreds of hours of play. The deck will only have a positive enough count for the player to raise his bets 25% of the time. [6]

At a table where a player makes a $1,000 average bet, a 1% advantage means a player will win on average $10 per hand. This translates into an average hourly winning of $500 if the player is dealt 50 hands per hour.

With typical bet ranging, a player's variance per hour is normally almost one hundred times his average bet per hand, meaning that a player whose strategy yields an average profit of $50 per hour will likely face a variance in the neighborhood of $5000 per hour. Therefore, it is highly advisable for counters to set aside a large dedicated bankroll; one popular rule of thumb dictates a bankroll of 250 times the average bet per hand at count = 0.

Another interesting aspect of the probability of card counting is the fact that, at higher counts, the player's probability of winning a hand is actually lower than at lower counts - so that, with an optimal strategy, the player places his highest bets on hands whose probability of losing is actually the highest. The player's edge over the house on such hands comes not from his probability of winning the hands, but from his ability to perform certain actions that are off limits to the house (like doubling down and splitting).

Countermeasures against blackjack card-counters

A myth casinos propagate is that card counting is illegal. Card counting, however, is completely legal. There are no provisions in the rules of blackjack or United States law that prohibit card counting. Despite this, casinos still offer blackjack as a game knowing that a skilled player will have an advantage over the house. Casinos avoid losing money by preventing card counters from playing. Casinos are allowed to do this because the casino is private property, and the owner can decide who is allowed to enter.

Casinos have made a great amount of effort and spent a great deal of money trying to thwart card counters. Among the countermeasures used to prevent card counters from profiting at blackjack:

  • Harassment of suspected card counters by casino staff. This may be as simple as engaging a suspected card counter in a conversation to break their concentration.
  • Card counter identification using books of photos and new facial recognition technologies.
  • Computerized scanners in blackjack tables which can identify counting systems when in use.
  • Shuffling more often or shuffling when a player increases his wager size.
  • Changing rules for splitting, doubling down, or playing multiple hands. This also includes changing a table's stakes.

Some jurisdictions (like Nevada) have no legal restrictions placed on these countermeasures. Other jurisdictions, like New Jersey, limit the countermeasures a casino can take against "skilled players". [7]

Some of these countermeasures have a downside for the casino as well. Frequent shuffling, for example, reduces the amount of time that the noncounting players are playing and consequently loses money for the house. Some casinos now use automatic shuffling machines to compensate for this. Some models of shuffling machines shuffle one set of cards while another is in play. Others, known as Continuous Shuffle Machines (CSMs) allow the dealer to simply return used cards to a single shoe to allow playing with no interruption. Because CSMs essentially force minimal penetration they remove almost all possible advantage of traditional counting techniques. In most online casinos, the deck is shuffled at the start of each new round, ensuring the house always has the advantage.

A pitboss who determines that a player is a card-counter might either "back off" the player by inviting him/her to play any game other than blackjack, or will ban him/her from the casino itself. In jurisdictions where this is not legal, such as Atlantic City, a pitboss can require the player to flat-bet and disallow players from entering in the middle of a shoe. Such countermeasures effectively remove any chance of gaining an advantage from card counting in multi-deck games. The player's name and photo (from surveillance cameras) may also be shared with other casinos and added to a database of card-counters and cheaters (Note: card counting is not cheating, but casinos still associate the two groups together) run for the benefit of casino operators. One such blacklist was known as the Griffin Book, and was maintained by a company called Griffin Investigations. However, Griffin Investigations was forced into bankruptcy in 2005 after losing a libel lawsuit filed by professional gamblers.

Detecting card counters

Monitoring player behavior to assist in this identification falls to on-floor casino personnel ("pit bosses") and casino surveillance personnel who may use video surveillance ("the eye in the sky") as well as computer analysis to try to spot playing behavior indicative of card counting; early counter-strategies featured the dealer learning to count the cards themselves to recognize the patterns in the players. In addition, many casinos employ the services of various agencies, such as Biometrica, who claim to have a catalog of advantage players. If a player is found to be in such a database, he will almost certainly be stopped from play and asked to leave regardless of his table play. For successful card counters, therefore, skill at "cover" behavior to hide counting and avoid "drawing heat" and possibly being barred, may be just as important as playing skill.

There have been some high-profile lawsuits involving whether the casino is allowed to bar card-counters. Essentially, card-counting, if done in one's head and with no outside assistance from devices such as blackjack computers, is not illegal, as making calculations within one's own mind is not an arrestable offence. Using an outside device or aid, however, was found illegal in a court case in Nevada. In this case, two individuals were convicted of cheating for using a video device to gain knowledge of a blackjack dealer's hole card. While this case is clearly distinct from pure card-counting, the precedent could possibly be applied to electronic devices used by players to assist in counting cards. At the time of the trial, however, there was no anti-device law in Nevada, and the law that was written after this case is considered by many attorneys to be unconstitutionally vague. Still, the law has been adopted by most other states with casinos, and no player has yet tried the constitutionality of the law.

Casinos don't tolerate card counters or practitioners of other legal professional gambling techniques willingly and, if permitted by their jurisdiction, may ban counters from their casinos. In Nevada, where the casinos are ruled to be private places, the only prerequisite to a ban is the full reading of the Trespass Act to ban a player for a year. Some skilled counters try to disguise their identities and playing habits; however, some casinos have claimed that facial recognition software can often match a camouflaged face with a banned one. In the experience of most professional gamblers, this is untrue, and a 2004 book by a Las Vegas casino surveillance director, The Card Counter's Guide to Casino Surveillance, also declares this assertion to be an overstatement. Approximately 100 casinos in the United States used the Griffin Investigations consulting firm to help them track down and monitor card counters, before the firm's bankruptcy as a result of a lawsuit for libel filed by professional gamblers.

Technology for detecting card counters

Several automated systems have been designed to aid detection of card counters. The MindPlay system scans card values for the entire deck after shuffling just prior to play. The ShuffleMaster Intelligent Shoe system[8] scans card values individually as cards exit the shoe. Software called Bloodhound[9] allows voice input of card and bet values which is used to determine the player edge. A more recent innovation is the use of RFID signatures embedded within the casino chips so the table can automatically track bet amounts[10].

Automated card-reading technology has known abuse potential in that it can be used to simplify the practice of preferential shuffling - having the dealer reshuffle the cards whenever the odds favor the players. To avoid liability concerns, some blackjack protection systems have been designed to refrain from sending data over the network until the shoe has ended.[11]. Other vendors are less scrupulous in this regard and consider real-time notification to surveillance that a shoe is "hot" an important product feature.[12].

Having made the card values, play decisions, and bet decisions conveniently accessible, what can the casino do with this information to spot counters? The casino looks at: bet variation, play accuracy, and play variation.

Bet variation. The simplest way a card-counter makes money is to bet more when he has an edge. While playing back the tapes of a recent session of play, software can generate a scatter plot of the amount bet versus the count at the time the bet was made and find the trendline that best fits the scattered points. If the player is not counting cards, there will be no trend; his bet variation and the count variation will not consistently correlate. If the player is counting and varying bets according to the count there will be a trend whose slope reflects the player's average edge from this technique.[13]

Play accuracy. Normal players tend to make basic strategy errors. Card counters must accurately know exactly when to hit, stand, split, or double down. Software can verify the rate at which the player makes errors and calculate the resulting house edge.

Play variation. When card-counters vary from basic strategy, they do so in response to the count to gain an additional edge. Software can verify whether there is a pattern to play variation. Of particular interest is whether the player sometimes (when the count is positive) takes insurance and stands on 16 versus a dealer 10, but plays differently when the count is negative.

History of blackjack card counting

American mathematician Dr. Edward O. Thorp is considered the father of card counting. His 1962 book Beat the Dealer (ISBN 0-394-70310-3) outlined various betting and playing strategies for optimal blackjack play. [14] Although mathematically sound, some of the techniques described no longer apply as casinos took counter-measures (such as no longer dealing to the last card). Also, the counting system described (10-count) is harder to use and less profitable than the point-count systems that have been developed since. A history of how counting developed can be seen in David Layton's documentary film, The Hot Shoe.

Even before the publication of Beat the Dealer, however, a small number of professional card counters were beating blackjack in Las Vegas and casinos elsewhere. One of these early card counters was Jess Marcum, who is described in documents and interviews with professional gamblers of the time as having developed the first full-fledged point count system. Another documented pre-Thorp card counter was a professional gambler named Joe Bernstein, who is described in the 1961 book I Want To Quit Winners, by Reno casino owner Harold Smith, as an ace counter feared throughout the casinos of Nevada. And in the 1957 book, Playing Blackjack to Win, Roger Baldwin, Wilbert Cantey, Herbert Maisel, and James McDermott (known among card counters as "The Four Horsemen") published the first accurate blackjack basic strategy and a rudimentary card counting system, devised solely with the aid of crude mechanical calculators — what used to be called “adding machines".

From the early days of card-counting, some players have been hugely successful, including Al Francesco, the inventor of blackjack team play and the man who taught Ken Uston how to count cards, and Tommy Hyland, manager of the longest-running blackjack team in history. Ken Uston, though perhaps the most famous card counter through his 60 Minutes television appearance and his books, tended to overstate his winnings, as documented by players who worked with him, including Al Francesco and team member Darryl Purpose.

In the 1970s and 1980s, as computing power grew, more advanced (and more difficult) card counting systems came into favor. Many card counters agree, however, that a simpler and less advantageous system that can be played flawlessly for hours earns an overall higher return than a more complex system prone to user error.

In the 1970s Ken Uston was the first to write about a tactic of card counting he called the Big Player Team. The book was based on his experiences working as a "big player" (BP) on Al Francesco's teams. In big player blackjack teams a number of card counters, called "spotters", are dispatched to tables around a casino, where their responsibility is to keep track of the count and signal to the big player when the count indicates a player advantage. The big player then joins the game at that table, placing maximum bets at a player advantage. When the spotter indicates that the count has dropped, he again signals the BP to leave the table. By jumping from table to table as called in by spotters, the BP avoids all play at a disadvantage. In addition, since the BP's play appears random and irrational, he avoids detection by the casinos.

With this style of play a number of blackjack teams have cleared millions of dollars through the years. Well-known blackjack teams with documented earnings in the millions include those run by Al Francesco, Ken Uston, Tommy Hyland, various groups from the Massachusetts Institute of Technology (MIT) and, most recently, a team called "The Greeks". Ken Uston wrote about blackjack team play in Million Dollar Blackjack (ISBN 0-89746-068-5), although many of the experiences he represents as his own in his books actually happened to other players, especially Bill Erb, a BP Uston worked with on Al Francesco's team. Ben Mezrich also covers team play in his book Bringing Down The House (ISBN 0-7432-4999-2), which describes how MIT students used it with great success. See also the Canadian movie The Last Casino.

The publication of Ken Uston's books both stimulated the growth of blackjack teams (Hyland's team and the first MIT team were formed in Atlantic City shortly after the publication of Million Dollar Blackjack) and increased casino awareness of the methods of blackjack teams, making it more difficult for such teams to operate. Hyland and Francesco soon switched to a form of shuffle tracking called "ace sequencing". This made it more difficult for casinos to detect when team members were playing with an advantage. In 1994, members of the Hyland team were arrested for ace sequencing and blackjack team play at Casino Windsor in Windsor, Ontario, Canada. It was documented in court that Nevada casinos with ownership stakes in the Windsor casino were instrumental in the decision to prosecute team members on cheating charges. However, the judge ruled that the players' conduct was not cheating, but merely the use of intelligent strategy. [15]

References

  1. BJRnet.com's Encyclopedia of Blackjack
  2. Vancura, O. (1998) Knock-out Blackjack: The Easiest Card-Counting System Ever Devised. Huntington Press. ISBN 0-929712-31-5.
  3. Snyder, A. (2006) The Big Book of Blackjack. Cardoza. ISBN 1-58042-155-5
  4. KOBlackjack.com
  5. Conjelco's Blackjack FAQ
  6. KOBlackjack.com
  7. Dealing with Card Counters by I. Nelson Rose
  8. http://www.shufflemaster.com/card/02_products/utility_products/its/intelligent_shoe.asp
  9. http://www.shufflemaster.com/card/02_products/utility_products/its/bloodhound.asp
  10. http://news.com.com/2100-7355_3-5568288.html CNET News story, "Vegas Casino Bets on RFID"
  11. http://www.shufflemaster.com/card/02_products/utility_products/its/intelligent_shoe.asp IS-B Intelligent Shoe, starred note on transmitted game results
  12. Aventura Technologies, Real Time Casino Solution (PDF), diagram 12, "Advantaged Play Server"
  13. Arnold Snyder's Blackjack Forum periodical featured a printout that demonstrated this feature
  14. BlackjackHero.com's History of Card Counting
  15. Snyder, A. (2006) The Big Book of Blackjack. Cardoza. ISBN 1-58042-155-5

External links

Category:Blackjack Category:Gambling terminology

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