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Vorlage:Short description Vorlage:Use mdy dates Vorlage:Infobox video game
Vorlage:Nihongo foot is a 2022 action-adventure game developed by Tango Gameworks and published by Bethesda Softworks. The game released worldwide on March 25, 2022 as a one-year timed exclusive for Microsoft Windows and PlayStation 5.[1][2]
Gameplay
Ghostwire: Tokyo is an action-adventure game played from a first-person perspective. The player can use various psychic and paranormal abilities to defeat the ghosts and spirits haunting Tokyo.[3] Combat director Shinichiro Hara described the combat as "karate meets magic", as the player character utilizes hand movements inspired by Kuji-kiri hand gestures to cast spells. When an enemy loses most of their health, its core is exposed and the player can use takedown moves to destroy it. By defeating these spirits and collecting Yokai, the character will collect spirit points and resources used to upgrade their abilities.[4]
Plot
The game begins with a spirit (Kazuhiko Inoue) flying over the scene of a traffic collision. The spirit is looking for a body to possess and decides on a boy named Akito (Kensuke Nishi) who was rendered unconscious from the incident. Akito wakes up still in control of his body except for his right hand which is under control of the spirit. Soon after a terrifying fog rolls in turning anyone caught in it into a spirit. Akito is spared thanks to the spirit possessing him. A man in a Hannya mask (known only as Hannya (Shunsuke Sakuya)) shows up on screens near the area and uses a spell to summon evil entities and seal the spirits away in cages all across Shibuya. Akito is told by the spirit he needs to hunt Hannya down to stop him but Akito convinces the spirit to let him go to the local hospital to check on his sister, Mari. (Asami Seto)
The spirit grants Akito spirit based powers to help him combat the evil entities summoned by Hannya. When the two reach Mari's room at the hospital they find that Hannya beat them there and wants to use Mari for some sort of ritual due to her unique condition of being in a Coma. When Akito tries to interfere, Allies of Hannya chain him up as Hannya himself stabs Akito through the chest before taking Mari away. A flashback plays showing that Mari was caught in a house fire that put her into her comatose state. Akito talks to the spirit (who tells Akito to call him KK) and agrees to help him stop Hannya. KK saves Akito's life and tells him to go to a safe house KK has set up.
At the safe house KK reveals he was part of a team of investigators who tried to stop Hannya but failed. KK tells Akito to go to the Kagerie Observation tower to scan the town for clues, locating one of Hannya's allies going into an underground train station. The two follow and find an underground shrine where Hannya and his allies are preparing for their ritual. KK reveals that Hannya plans to steal enough souls so he can destroy the barrier between the world of the living and the dead so Hannya can be with his wife and daughter forever in his twisted version of paradise. The one Akito followed stays behind to fight as Hannya and the others escape. The enemy's mask gets blown off revealing it is actually a puppet made of KK's human body. Distracted by this the puppet uses its powers to separate KK from Akito and seal him away, leaving Akito powerless.
Akito wakes back up and manages to escape to the surface and heads back to KK's safe house to figure out how to find KK. There he meets one of KK's old partners Rinko who gives him KK's commuter pass case containing a picture of KK's wife and son. Rinko also tells Akito that he's still connected to KK and uses their connection to find and reunite with him. Just as the two reunite a pillar of light appears showing that Hannya has started his ritual. The two pursue after Hannya and confront him as he starts the ritual. The other two enemy allies confront the two revealing themselves as puppets made from Hannya's wife and daughter. The daughter fights them but is defeated and KK has Akito extract the charm used to make the puppet. They are too late though as Hannya unleashes a giant spirit monster upon the town and travels deep into the toxic fog.
Hannya takes Mari away for the final steps of the ritual. Unable to follow on foot KK reveals that Rinko made a custom made motorcycle capable of passing through the fog. After collecting additional parts to complete it, the two take off into the fog. Along the way they are attacked by the KK puppet and the bike is destroyed but not before the two are able to cross. At the entrance of Tokyo Tower the two are attacked by the mother puppet but they able to defeat and free her. When they get to the top Hannya takes Mari and jumps into the mouth of giant spirit monster. The two are attacked by the KK puppet again but together they defeat and free it as well.
The two jump into the giant spirit monsters mouth to stop Hannya once and for all. Inside they pass through a series of doors showing both Akito and Mari's memories. Revealing that Akito was an emotionally closed off person, even more so after his parents' deaths. With the loss of her parents and Akito's coldness towards her, this drove Mari into an almost suicidal depression. The two heroes catch up to Hannya as he opens a direct gate to the underworld. Before he can finish the ritual though, Mari's spirit stops it and blast Hannya into the gate. As her spirit starts to fade she tells Akito that her accident wasn't his fault. She reveals that she had a chance to escape the fire but went back to grab their parents' wedding rings as they were the only thing they had left of them. As Mari dies, Hannya climbs back out and fuses himself with his daughter and wife's spirits becoming a monstrous amalgamation. The two heroes finish him off for good, freeing all the souls Hannya captured. The spirits of Akito's parents arrive to escort Mari to the afterlife as Akito promises her that he'll lead a good life from then on. As the crisis is averted Akito returns to the living world as KK's spirit leaves his body.
Development
In June 2019, during Bethesda Softworks s press conference at E3 2019, Shinji Mikami and creative director Ikumi Nakamura announced Ghostwire: Tokyo, an action-adventure game with horror elements.[5] Nakamura later resigned from Tango Gameworks in September 2019, leaving the studio after nine years.[6] Unlike The Evil Within series of video games, Ghostwire is primarily an action-adventure game instead of a survival horror game, though the game still retains some horror themes and elements. Shinichirō Hara, who worked on the combat of 2016's Doom, joined Tango to help the team craft the game's action-oriented combat. According to him, the game's combat, which was largely inspired by Kuji-kiri and martial arts, enabled the team to "put a lot more movement and personality into the player action as the player's hands are organic extensions of the character".[4] The game uses Unreal Engine 4.[7]
On September 21, 2020, Bethesda Softworks' parent company, ZeniMax Media and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Tango Gameworks, for Vorlage:USD, incorporating the studios as part of Xbox Game Studios, with the sale finalized on March 9, 2021.[8][9] Xbox Game Studios head Phil Spencer said that this deal would not affect the pre-existing plan to release Ghostwire: Tokyo as a console-exclusive on the PlayStation 5, and the game would eventually arrive on Xbox consoles at least one year after the initial release.[10] Those who pre-ordered the Deluxe Edition via PlayStation Store were granted early access to the game on March 22, 2022.[11] The game released for Microsoft Windows and PlayStation 5 on March 25, 2022.[12][13]
Reception
Ghostwire: Tokyo received "generally favorable" reviews from critics, according to review aggregator Metacritic.[14][15]
Reviewers linked the lack of polish and antiquated nature of the game's action elements to a "different era of action game design",[16][17] while others, though reviewing the title positively, acknowledged the narrow target audience due to said elements.[18][19][16]
Combat was criticized for lacking depth through its lack of combos, rudimentary skill tree, and slow and imprecise movement, but was praised for its engaging presentation, kinetic feel, and its use of the DualSense controller. Movement was also criticized for being slow and imprecise during combat.[18][19][16][20] Several review outlets felt that the Ghostwire: Tokyo's premise was largely compelling, and that its story and characters were tightly written, but that none of these elements were fully realized.[16][17][21][22]
Many outlets also claimed that the game felt particularly uninspired and repetitive after a while, and that it failed to do anything new or interesting with its premise in terms of its gameplay. They also felt that the game's structure of cleansing gates was largely repetitive and criticized the underutilized potential of the linearly designed open world. The visual style and theming, atmosphere, dense design, and compact scale of the world was largely praised.[23][18][19][16][20][21]
Some commended side quests for their weirder tones, engaging design, and short length,[18][16] while others criticized them for being unmemorable and repetitive.[20][17][21][22] Enemies were heavily praised for their haunting designs, but were criticized for the lack of variety and unchallenging design. Bosses in particular were deemed underwhelming in nature.[23][19][16][20][21]
Prior to release, a number of outlets noted technical issues with the PC version of the game, citing stuttering as an issue.[17][22][24]
The PlayStation 5 version of Ghostwire: Tokyo was the sixth bestselling retail game during its first week on sale in Japan, with 10,144 physical copies being sold.[25]
Notes
References
External links
[[Category:Action-adventure games]] [[Category:Bethesda Softworks games]] [[Category:PlayStation 5 games]] [[Category:Single-player video games]] [[Category:Tango Gameworks games]] [[Category:Unreal Engine games]] [[Category:2022 video games]] [[Category:Video games about ghosts]] [[Category:Video games about the paranormal]] [[Category:Video games developed in Japan]] [[Category:Video games set in Tokyo]] [[Category:Windows games]]
- ↑ Referenzfehler: Ungültiges
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-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Eurogamer. - ↑ Ali Jones: Ghostwire: Tokyo won't come to Xbox Series X for at least 12 months (Englisch) In: gamesradar . 4. Februar 2022. Abgerufen am 16. März 2022.
- ↑ Referenzfehler: Ungültiges
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-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Engadget. - ↑ a b Referenzfehler: Ungültiges
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-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Video Games Chronicle. - ↑ Referenzfehler: Ungültiges
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-Tag; kein Text angegeben für Einzelnachweis mit dem Namen USgamer. - ↑ Brendan Hesse: Ghostwire: Tokyo Preorders Are Available Ahead Of Its March 25 Release Date. In: GameSpot. March 9, 2022. Abgerufen im March 17, 2022.
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-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Destruct. - ↑ Ghostwire: Tokyo PC early review impressions — Sensory overload. In: Windows Central . March 21, 2022. Abgerufen im March 21, 2022.
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-Tag; kein Text angegeben für Einzelnachweis mit dem Namen Gematsusales.