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Emergency-Series

Hello! first of all i have to apologize for taking such a long time to translate the article. finally, i've made it :)

here is your translation. i've tried my best, so feel free to correct all the little mistakes i've made :) if something is absolutly not unterstandable, feel free to ask :)

i added a translation of the article about sixteen tons entertainment, the developer...

EMERGENCY SERIES

Emergency is a Computer game-Series of Rescue-Simulations made by the german Game-Developer “Sixteen Tons”. Publisher of the first part was the now insolvent Company “Topware”, since part two “Take 2” is publishing the series. In game the player takes control over unit of Fire Fighters, Emergency Medical Services and Police, since part three also units of the German Federal Agency for Technical Relief. Essential Element of the game is the location where the rescue efforts take place. In part one and two you had to jump to the ambulance station and fire station to alarm your units. In part three this was done by a pop-up-menu.

Controls and graphics were set up like classical real-time-strategy games: left click chooses units (Fire Fighter, fire truck, rescue vessel), right click directs them were the mouse pointer is located and starts different actions (cut a tree, enter a building, put a ladder in place). The camera view is controlled with the scrolling wheel. The missions are typical for the work of rescue and police units: hostage taking, serious fires, car and train accidents. Every mission has its own scenery. After solving of a mission, a rating takes place (how many relief units were used, has the mission been accomplished completely, any losses,...) the next mission becomes available to play.

Emergency – Fighters for Life

Missions (among others): Car accident on Race circuit, plane crash, tornado, traffic accident and bomb threat.

Emergency Police

„Emergency Police used the same graphics and controls like its predecessor “Emergency – Fighters for Life”. In addition to die different relief units was the special forces unit of the police. Therefore there were only Police missions in this game (e.g. hostage taking, rampage,...).

Emergency 2 – The Ultimate Fight for Life

The Deluxe Edition had two new missions: a Space Shuttle crash and a forest fire. For voice commands a headset was delivered too.

Emergency 3 – Mission Life

„Emergency 3“ is the first game in the series with a 3D graphic engine. Also for the first time a map editor was implemented to built own levels and mods. Beside 20 missions there was a “Free-Play-Mode” too. In this Mode the player had to handle several missions with occurred randomly. These could happen one after another or simultaneously.

Units and vessels

The number of units is now at 35, with are separated in Police, Fire fighter and Emergency Medical Services. Now there are relief units of TEC, a car for an engineer, who repairs switching units or damaged railway gates. A rescue vessel and a vessel to build bridges are also available. These vessels are named “Technical Relief Units” because the official name “THW” (ger.: Technisches Hilfswerk; eng.: German Federal Agency for Technical Relief) would violate german protection of trademarks.

Missions and „Free-Play“-Mode

The missions are diversified and made well. There are not only simple measures to undertake to accomplish missions. Often there are multiple locations to one mission. Among others, you have to handle with traffic control, illegal road races, collapse of an indoor water park, avalanche in a winter sport resort, bomb threat in a multiplex cinema, crash of a military prototype plane, an express train crashes into a main station, derailing of a train with hazardous material, explosion in chemical plant, terror attack. In „Free-Play“ mode you are not left to one single relief effort. You have a map with numerous residential, industrial and commercial areas, where different incidents happen: traffic accidents, fires, injured or helpless persons, damaged railway gates and traffic lights and so on. Main problem is that you can’t anticipate when something is happening. While you are extinguishing a fire in a garden plot near to a forest, there is a traffic accident or a person is drowning. Quick four or five incidents should be taken care of at the same time. On the other hand there could be (in game) hours or days without anything to do.

Press review

Valuations in Game magazines

Commentary: „It’s very delightful to see fire fighters going through the streets with siren and lighted red lamp” (ComputerBild Spiele, 03/2005)

Emergency 4 - Global Fighters for Life

  • Release date: 13th April 2006
  • Number of missions: 20
  • Specials: relief operations abroad in Antarctica and the Middle East and a multiplayer-mode playable via internet.

Changes to Emergency 3

  • Multiplayer-Coop-Mode
  • relief operation abroad
  • simplified and more comfortable menus,
  • Real Physics, e.g. collapsing buildings and bridges, persons get hit by blasts waves
  • extended endless- and challenge mode
  • improved 3D graphics: reflections in water, heat haze near fire

In Emergency 4 you are able to save the game not only in campaign mode but in Freeplay mode too. Civil road users have become smarter: they stop and pull over when emergency vehicles approach. Relief personal are featured an “artificial intelligence”: an emergency doctor now treats automatically injured victims close to him. In campaign mode the player now deals between major missions with minor incidents like strokes or heart attacks. And traffic accidents can involve in E4 more than one car.

Emergency 4 - Global Fighters for Life Deluxe

  • Release date: 20th October 2006
  • Number of missions: 20 + additional missions
  • New Freeplay-map
  • Voice control (Microphone included)
  • 3 new missions abroad


Weblinks

Kategorie:Computerspiel 1998 Kategorie:Computer-Strategiespiel Kategorie:Windows-Spiel

es:Emergency nl:Emergency pl:Emergency

SIXTEEN TONS ENTERTAINMENT

Sixteen Tons Entertainment is a german Computer game developer located in de:Tübingen. The company was founded in 1993 by Ralph Stock as a division of the “Promotion Software GmbH”.

Sixteen Tons produced the Games “Emergency”, “Emergency 2” and some other titles. For the Paintball-Shooter-Game “Gotcha!”, part 3 and 4 of “Emergency” and the Real-time-Strategy title “The Show” they licensed the graphic-engine made by Trinigy. For the future they plan to expand with products for PC and Xbox.

Projects

  • Emergency-Series – PC
  • Emergency Police – PC
  • Gotcha! – PC, Xbox (2004)
  • The Show – PC (2007)

Weblinks

Kategorie:Unternehmen (Baden-Württemberg) Kategorie:Spielesoftwareunternehmen aus Deutschland Kategorie:Tübingen


greetings, CaptPicard 18:54, 14. Sep. 2007 (CEST)

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